My work ranges from Concept Art, both 2D, 3D through to production ready assets. Including Character development, Avatar and NPC design, environments and UI, as well as R&D work into new technologies and its integration into production pipelines.
Hand Painted, Low Poly Mobile Character and Clothing Assets
Creating many outfit designs for varying game characters, some assets being very stylised/themed and others working
with brands such as CR7, Nike, Top flight football clubs such as Real Madrid, Barcelona and Liverpool. Client Character work and sketch development.
Client and Personal Work - 2D/3D and Hybrid
Future Shock Character Concepts
Set of concept designs for player skins, ranging from standard to upgrade variants.
Stylised Vikings Game Assets
Both inhouse and outsourced, we created around 40 character assets based on the Vikings TV show characters. Production involved establishing an approval process for character likeness as well as being creative freedom on the background characters.
Cyborg, Sci-Fi, Exploration
Investigations into Zombie Cyborg concepts, mech pilots and mech vehicle.
Personal: AI Gen Designs from sculpts.
Working between a polypainted sculpt and AI Generated images using ControlNet as part of the process. Very fast iterations of base sculpt forms with AI providing a final polished texture. The results can be easily baked down to a Low Poly mesh ready for game engines. Lighting was baked into the final polypaint texture.
Character Exploration and Sketches
When creating characters for 'Kings of Soccer' on mobile, I quickly blocked out a series of 3D voxel players in varying styles for presentations with the Leadership Team. It's a fast way to get from concept to final models, however I still can produce 2D artwork if needed.
High Poly Character Clothing
Using Marvellous Designer to create layered clothing items to dress characters.
Building clothing layers showing fabric weight, flexibility and pbr properties. Mixing hard and soft clothing
items and baking these down to lower poly assets for animation tests.
Hair grooming and facial hair growth tests, using a combination
of hand painted short hair for stubble and eyebrows, together with hair cards.
Fantasy Creature Exploration
Investigations into demon and ogre concepts.